
SECTION TABLE fixed block heap MPEG heap Wave heap mwFile heap mwSound Temp heap mwSound heap Section heap(external) \games\mk7xbox\mk7\mwMEM\mwMemHeap.c Permanent heap FAILURE: cannot allocate: %f K from heap: %s OVERFLOW Heap => allocated OVERFLOW_HEAP size: %6.2f K Overflowing 512 word fixed block heap into 1024 word heap Overflowing 128 word fixed block heap into 512 word heap Overflowing 64 word fixed block heap into 128 word heap Overflowing 32 word fixed block heap into 64 word heap *****************************************************************īIGSTACK fixed block heap TINYSTACK fixed block heap fixed block 1024 heap fixed block 512 heap fixed block 128 heap fixed block 64 heap fixed block 32 heap fixed block 16 heap MKPROC fixed block heap MKSOBJ fixed block heap MKBONE fixed block heap MKOBJ fixed block heap PFX objects Player Attack Col fixed block heap Player Col fixed block heap NPCSTACK fixed block heap overflowing 16 word fixed block heap into 32 word heap Type Size Start(Hdr) End(Hdr+data+struct) MemDebugHeapTagSummary() is unavaible with MEM_DEBUG_BUILD disabled! MemDebugVerifyHdrFtr() is unavailable with MEM_DEBUG_BUILD disabled! MemDebugVerifyMemSize() is unavailable with MEM_DEBUG_BUILD disabled! MemDebugGetTagMemSize() is unavailable with MEM_DEBUG_BUILD disabled! MemDebugHeapTag() is unavailable with MEM_DEBUG_BUILD disabled! MemDebugHeap() is unavailable with MEM_DEBUG_BUILD disabled!

System Heap 1.5 rev 1 \games\mk7xbox\mk7\mwMEM\mwMem.c MEM_ALWAYS_FAIL

If ( lmGetClassification( a ) = Nunchuk_watnat )Īs it was the case with the previous games, some files and code refer to debuting characters and arenas with their internal names.Īlso in the root folder is a text file that lists files and folders that were used in development builds.Ī bunch of text belonging to a memory heap debugger is in the Xbox executable at 0x4FBFA8. Nunchuk.h /* - LiveMove classification labels */

If ( lmGetClassification( a ) = Midway_Away_Towards ) Midway.h /* - LiveMove classification labels */ If ( lmGetClassification( a ) = Fatality_watnat ) Some auto-generated C++ headers from AiLive LiveMove are present in the root folder of the Wii release.ĬFatality.h /* - LiveMove classification labels */
